If that's the case, then Fable's new hires can help longtime developers understand the structure of RPGs better, which will allow new development skills to pervade the studio, rather than remaining isolated to the new developers. Playground Games has hired some serious talent for Fable, and some of that talent has experience working on major RPGs, but odds are good that quite a few longtime Playground devs are working on Fable too, regardless of whether they have RPG expertise or not. A leisurely development process allows Playground to savor the experience of working with an RPG for the first time, which means it'll have more chances to learn lessons, master new development skills, and expand its capabilities as a studio. However, the studio itself has a better chance to grow by working on Fable at a careful, diligent pace. Naturally, slow development improves Fable's chances of living up to expectations, since it's less likely that Playground will rush over key details. RELATED: Scalebound's Impact on Fable is Already Clearįor fans, it's naturally sad to hear that Fable is moving slowly, but for Playground Games, it's a good thing for multiple reasons. Fable's development may prove to be an invaluable learning experience for the studio that leads to major projects beyond Fable. Fernandez suggests that Playground is optimistic and ambitious in spite of the slow pace, however, which is a great sign for Playground's future. Playground's claim to fame is the Forza Horizon line of racing games, which are consistently well-received, but they're obviously completely different from a fantasy RPG like Fable. Juan Fernandez, Fable's former combat designer, says that Fable's development has been slow so far for the reason that fans would expect: Playground simply doesn't have much inherent experience with RPGs. Luckily for Xbox owners and RPG fans, a former Fable developer recently offered a bit of insight on the status of Fable and Playground's approach to the game. Any potential Fable release windows are hard to predict because there has been precious little insight into how Fable's development is actually going. Some signs suggest that the game is on the horizon, but until Playground confirms a release window, fans will officially remain in the dark. Even though Fable was announced a long time ago, neither Playground Games nor Microsoft has come forward with any comments on when the game might actually release.
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